Okay, so this is the final take for this little test-shot of mine, I promise to move on to new projects after this. As you may or may not recall, I had some issues in the previous renders where the foam would sit on top of the grid rather than on top of the mesh and in some areas this caused flickering as the foam particles ended up below the mesh at some point.

So for this video I made use of the handy batch graph that Angel Tena has provided at the Realflow-resources page, this allowed me to input my mesh and my foam-sequences, and run through them and have the foam-particles snapped to the closest position of the mesh. It’s also possible to run a simulation-graph while simulating rather than doing it afterwards. Awesome stuff!